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Channel: PSM Vita – Alex McGilvray
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PSM Tutorial #2-1 : Shaders

I’ve finished part 1 of my second Vita tutorial for beginners and people who wish to learn more about the inner workings of the PSP-Vita graphical units and how OpenGL works. This one looks over the...

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PSM Tutorial #2-2 : Verticies, Indicies and Vertex Colors

Just finished a new PSM tutorial. Apologies for the month delay between the tutorials. I have more time this month to work on the tutorials and you should see them once every 10 days or so now. Here is...

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Preview #01 of my new PSM/Vita game Neko Rush

Here’s the first screenshots of my new game NekoRush. It’s first game for the PSP-Vita / PSM. It’s a continuous runner where you are a cat running through the neighborhood and must recruit other cats...

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New PSM/Vita tutorial. Focus on UV coordinates

Just put up a new PSM/Vita tutorial with a focus on UV coordinates. You can see it here: See tutorial

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New PSM/Vita tutorial : Vertex Buffers

Part 4 of the beginner series for PSM/Vita development is up. This one focuses on vertex buffers. See tutorial

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NekoRush Update – New Screens

Got some more work done on NekoRush this weekend. There’s been a lot of engine work and art practice over the last couple weeks. Anyways got new cats in the game, new background art and finished a lot...

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PSM-Vita Tutorial Series #2 Complete

The second series of the PSM/Vita development tutorial series is now complete. It clocked in at 5 parts. You can see the final tutorial here: Tutorial #2 Part #5 : Drawing Something on the Screen :...

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New PSM Tutorial on improving rendering performance on the Vita.

I just finished writing a new tutorial that explains methods for improving rendering performance in PSM. Specifically for devices like the Vita. You can see the tutorial here: Tutorial #3 : Improving...

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New Tutorial/Article Listing PSM Resources

Since there is an influx of new PSM developers due to Sony removing the cost of being a PSM developer I’ve thrown together a quick article that shows where you can find various resources and tutorials...

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NekoRush Postmortem

NekoRush was the first game I ever made that wasn’t free and released on a console manufacturer’s online store. The game was released on the Sony Playstation Mobile store in March 2014. I wanted to do...

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